Playing Poker in real time with HTM, using server side rendering with Kotlin, HTM, and Tailwind.

HTMX, Tailwind, and Kotlin combine to create a real-time multiplayer poker game. Using a server-side rendered approach, players can seamlessly connect and play together. The project pushes the limits of HTMX, revealing its potential for complex applications. With state stored in one place, the experience is reactive and responsive. This approach minimizes duplicate logic and simplifies development. Overall, a promising framework for future projects. ๐Ÿƒ๐ŸŽฎ๐ŸŒ

Introduction

In this project, we explore the creation of a real-time multiplayer poker game using HTMX, Kotlin, and Tailwind. The game is designed to be played 1v1, with each player connected through their own web socket. We’ll delve into the intricacies of utilizing SSR for a turn-based, PVP multiplayer game and the challenges and advantages it presents. This project serves as an in-depth exploration of the capabilities of HTMX and its potential for larger commercial projects.

HTMX and Tailwind Integration ๐Ÿƒ

Our poker game utilizes HTMX for polling and web sockets, along with Tailwind for styling. The combination of these technologies enables a responsive and reactive gaming experience, maintaining a single source of truth for server logic and HTML presentation. This simplifies the development process and enhances the overall efficiency of the game.

Demonstration Overview

The demonstration involves the main menu, queuing, and the game template, each of which leverages specific functionalities to offer a seamless gaming experience. The demonstration showcases the intuitive integration of various components required to establish a functional and compelling poker game.

The Game Model

The game’s model encapsulates the state of each hand, including player information, current actions, and a deck of cards. By centralizing the state, we ensure a coherent and efficient game flow while adhering to the principles of HTMX.

Server-side Logic

The server-side logic is responsible for managing game state, handling player actions, and updating the game accordingly. By utilizing HTMX endpoints and integrating web sockets, we enable real-time communication between players, creating a dynamic and engaging gaming environment.

Actions Menu and Interaction

The actions menu provides players with options to check, fold, call, or raise, all seamlessly integrated using HTMX functionality. The interaction within the game is facilitated through intuitive UI elements, enhancing the overall user experience.

Conclusion

The integration of HTMX, Kotlin, and Tailwind enables the creation of a comprehensive and efficient multiplayer poker game. The project showcases the potential of SSR for turn-based games and demonstrates the seamless communication between server-side logic and client presentation. It serves as a testament to the power and versatility of modern web technologies.


Key Takeaways

  • Utilizing HTMX, Kotlin, and Tailwind for creating real-time multiplayer poker games
  • Leveraging server-side rendering for a turn-based, PVP gaming experience
  • The centralization of game state and logic enhances efficiency and maintainability

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